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Albert Carmona
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Product Design & Systems

I build design systems and ship complex interfaces alongside engineering. Cross platform, used by millions.

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Building a Scalable Design System for a Live Service Product

Consolidated 500+ components to ~40. Cut build time from 2 weeks to under 1. Designed a three tier token system across platforms.

Systems Design

Design Tokens

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Unifying Four Disconnected Editors Into a Single System

Replaced four independently built editors with a single system driven menu. Concept to approval in one month, half the usual timeline. Any designer on the team can now maintain it.

Systems Thinking

Interaction Design

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Coordinating a Product Redesign Across Five Teams

Coordinated Environment, Lighting, Characters, Engineering, and UI/UX over 8 months. Built tools with engineering to refresh content without touching code.

Cross Functional

Production Tools

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Craft & Motion

A reel of UI motion, transitions, and feature presentations

Interactive Features & Production Tools

Designed and built complex interactive experiences and internal tools used by designers and engineers across the team.

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Art Direction

Directed a team of concept and motion artists to develop the visual language for UI across multiple product releases

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I've led product design and design systems for a live service product with millions of users, managing teams of 10 to 13 designers and shipping across multiple platforms. I build systems that scale, partner directly with engineering, and care a lot about craft. Previously at 2K Games, where I shaped the front end experience for NBA 2K across six major releases.

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I also love film and photography! Check it out:

Film | Photography

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