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Interaction & Product Design

I build design systems and ship complex interfaces alongside engineering. Cross platform, used by millions.

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Building a Scalable Design System for a Live Service Product

Consolidated 500+ components to ~40. Cut build time from 2 weeks to under 1. Designed a three tier token system spanning console, PC, and mobile.

Systems Design

Design Tokens

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Unifying Four Disconnected Editors Into a Single System

Replaced four independently built editors with a single system driven menu. Concept to approval in one month, half the usual timeline. Any designer on the team can now maintain it.

Systems Thinking

Interaction Design

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Coordinating a Product Redesign Across Five Teams

Coordinated Environment, Lighting, Characters, Engineering, and UI/UX over 8 months. Built tools with engineering to refresh content without touching code.

Cross Functional

Production Tools

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Craft, Motion & Interactive Features

Designed and built data dense screens, interactive maps, and real time player dashboards directly in engine.

Art directed transitions and micro interactions across 6 annual releases.

Motion Design

Interactive Features

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I've led product design and design systems for a live service product with millions of users, managing teams of 10 to 13 designers and shipping across multiple platforms. I build systems that scale, partner directly with engineering, and care a lot about craft. Previously at 2K Games, where I shaped the front end experience for NBA 2K across six major releases.

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I also love film and photography! Check it out:

Film | Photography

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