Craft, Motion & Interactive Features
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Updated: 2 hours ago
A selection of motion work, transitions, and interactive features I designed and built across eleven annual product releases.
I worked directly in engine alongside engineering to create UI moments that communicated state, guided attention, and made dense interfaces feel responsive. This includes micro interactions for buttons and navigation, animated data visualizations, real time maps, and cinematic transitions between screens.
Art directed a team of very talended artist to create in-game transition videos.
Built and animated various high-presence game features all throughout NBA2K.

Led the redesign of major features with engineers and game designers.











