NBA 2K22 — Player Creation: Attribute System Redesign
- Albert Carmona

- Jun 4, 2022
- 2 min read
Updated: Jan 14


The Problem
New players were struggling with character creation, a critical first step in NBA 2K's career mode. The attribute selection system presented 68+ stat options simultaneously, creating decision paralysis and confusion about long-term character progression.
Key challenges:
Users needed to understand both immediate stats and future potential
Information overload led to rushed decisions and player regret
No clear path between "beginner-friendly" and "expert-level" detail
My Role
Lead UI/UX Designer working directly with game designers and engineers to redesign the attribute evaluation interface. Owned the full design process from concept through implementation.
Design Process
Discovery & Constraints I partnered with game designers to understand the system requirements and user mental models. The core constraint: we couldn't reduce the number of attributes (gameplay requirement), so the solution had to be in the information architecture.
Exploration Created multiple wireframe approaches testing different organizational strategies:
Single-screen density variations
Tabbed navigation between stat categories
Progressive disclosure patterns
Comparison views between builds
Key Insight Through iteration, I identified that users fell into two groups: players who wanted quick recommendations and players who wanted full control. Rather than force a single path, the interface needed to support both.
Solution
Designed a two-tier information architecture with Simple and Advanced views:
Simple View (Default)
Showed core attributes and immediate impact
Reduced cognitive load for new players
Clear "expand for details" affordance
Advanced View (Optional)
Revealed full stat breakdown and future potential
Allowed expert players deep customization
Maintained context from simple view
The expandable pattern let users progressively disclose complexity as they gained confidence, rather than presenting everything at once.
Implementation
Art directed the visual design with a concept artist and collaborated with engineering to ensure smooth transitions between views and clear hierarchy.
Takeaways
What Worked:
Progressive disclosure reduced information overload without sacrificing depth, paying respect to advanced and returning users
Designing for two user personas simultaneously improved experience for both groups
Tight collaboration with engineering ensured the interaction model was technically feasible
The feature shipped in NBA 2K22 and became a template for similar information-heavy interfaces in subsequent releases.
What I'd Do Differently:
Would have gathered feedback from QA and internal testers on wireframes before finalizing the information architecture - could have caught usability issues earlier
Could have explored progressive onboarding (tooltips, first-time tutorials) to help new players discover the advanced view




